NOTE: This Technical Q&A has been retired. Please see the Technical Q&As page for current documentation.

Technical Q&A QD3D04
Excluding UVs When Building a Vertex List

Q: Do you have to explicitly exclude UVs in the attribute list when building a vertex list within a mesh corner list?

A: If you don't explicitly include UVs, you can't apply texture shaders. However, you do not have to explicitly exclude them.

[Jun 01 1995]


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